Jump to content
Wardy

Cyberpunk 2077

Recommended Posts

Surprised that it looks like I’m coming to the end of the main plot already. There’s still absolutely tons of stuff to do in the open world with side quests/jobs etc but if it is closing towards the end game then it is fairly short. Certainly much shorter than Witcher 3 and pretty much all open world RPG’s I’ve played for a while.

Share this post


Link to post
Share on other sites

To be fair, Witcher 3 did that, built up to what was surely going to be the end of the game, then it kept going for another 10-15 hours.

Share this post


Link to post
Share on other sites
1 hour ago, forameus said:

To be fair, Witcher 3 did that, built up to what was surely going to be the end of the game, then it kept going for another 10-15 hours.

Nah it gave me a warning before I tried to do one of the missions.

 

Share this post


Link to post
Share on other sites
Just now, Rodhull said:

Nah it gave me a warning before I tried to do one of the missions.

 

It's like they looked at all the glowing positives they had in Witcher 3 and consciously decided to move away from them.  Writing isn't as good, doesn't seem as long based on what you're saying, certain menu systems have gone backward.  It's still enjoyable, but...man, what a wasted opportunity.

On the writing part, I've always said that a wee side quest in W3 is my favourite in any game.  You're doing basic fetch quests for a guy they write as being a bit of a chancer, always asking you to do that little bit more and avoiding stuff himself.  Then once you've done it all, it ends with a talk with him that he reveals his wife has some kind of dementia and is losing herself.  He had always promised her a Black Pearl in his days sailing the seas, but now he's too old.  He thought getting it would bring her back, even for a minute, but unfortunately it didn't.  He pays you, and you're left with a feeling you don't really get in games often.

I think I found the "equivalent" quest in this one.  Spoilers below, although it's just a random side quest

In your apartment block there's a cop holed up just beneath your flat.  His colleagues ask you to check on him and talk to him, one being caring and one being the usual "men should be men" stereotype.  You talk a few times, everything seems alright, then on the 3rd you find the cops distraught outside his door, after he's presumably offed himself.  "Men don't cry" guy is blaming himself loudly. 

I see what they're trying to do, but it just seems so heavy-handed compared to the way they delicately spun quests in W3.  I've not played through the whole thing, and maybe it does exist, but I doubt there'll be a scene as well directed as when you first kind Ciri "dead".  Such a shame.

Share this post


Link to post
Share on other sites
18 minutes ago, forameus said:

It's like they looked at all the glowing positives they had in Witcher 3 and consciously decided to move away from them.  Writing isn't as good, doesn't seem as long based on what you're saying, certain menu systems have gone backward.  It's still enjoyable, but...man, what a wasted opportunity.

On the writing part, I've always said that a wee side quest in W3 is my favourite in any game.  You're doing basic fetch quests for a guy they write as being a bit of a chancer, always asking you to do that little bit more and avoiding stuff himself.  Then once you've done it all, it ends with a talk with him that he reveals his wife has some kind of dementia and is losing herself.  He had always promised her a Black Pearl in his days sailing the seas, but now he's too old.  He thought getting it would bring her back, even for a minute, but unfortunately it didn't.  He pays you, and you're left with a feeling you don't really get in games often.

I think I found the "equivalent" quest in this one.  Spoilers below, although it's just a random side quest

 

  Reveal hidden contents

 

In your apartment block there's a cop holed up just beneath your flat.  His colleagues ask you to check on him and talk to him, one being caring and one being the usual "men should be men" stereotype.  You talk a few times, everything seems alright, then on the 3rd you find the cops distraught outside his door, after he's presumably offed himself.  "Men don't cry" guy is blaming himself loudly. 

 

I see what they're trying to do, but it just seems so heavy-handed compared to the way they delicately spun quests in W3.  I've not played through the whole thing, and maybe it does exist, but I doubt there'll be a scene as well directed as when you first kind Ciri "dead".  Such a shame.

 

Yeah I've done that one too. I'd agree that even the better stuff doesn't reach the heights of when Witcher 3 is at its best but nearly all the best stuff in the game so far has been side mission stuff. The main plot has more spectacle but the more interesting stuff has been outside the main story. It's often been the case where when you have multiple missions for side characters the first one is the least interesting and it does develop a better plot for them as you get further into it. Don't want to say too much more for fear of spoiling anything for anyone.

Share this post


Link to post
Share on other sites

Finished this last night. Not much of a side missions guy but once they roll out the PS5 patch I'll more than happily go back and do a different ay through.

I enjoyed it thoroughly, bugs and crashes aside. I got what's considered the shite ending but I thought it was a really good way to end the game for me personally, quite an emotional one too.

Share this post


Link to post
Share on other sites

I reckon I will enjoy this when I pick it up for £20 in 18 months time

Share this post


Link to post
Share on other sites

Are those of you on PS4 finding it glitchy but still playable? I know I've been bought it for Christmas and wondering if it would be better to take a refund, but if it's actually playable I may as well persist.

Share this post


Link to post
Share on other sites
Are those of you on PS4 finding it glitchy but still playable? I know I've been bought it for Christmas and wondering if it would be better to take a refund, but if it's actually playable I may as well persist.


I bought it on release day well aware of the issues and can normally turn a blind eye to a lot of them. I played about an hour and didn’t turn it back on, when refunds got offered i then took it. It was a shambles from my point of view.

Share this post


Link to post
Share on other sites

I've not noticed any glitches yet, have had one total crash when I got into my car, but it was only  seconds after an auto save. I'm maybe only 5 or 6 hours in though. 

Share this post


Link to post
Share on other sites

Had a glitch there where the game crashed every time I lingered on the map. Seemed to sort itself by creating a new save game and loading from it but it happened a good 4-5 times and had me worried my playthrough was goosed.

Share this post


Link to post
Share on other sites

I got what's probably one of the better endings but it was still quite bittersweet I'd say. Suppose that's no bad thing, can't always have a perfect ending.

The main story is in isolation is short, but a lot of the side missions are really just optional main missions if you get me. Many of them tie in and give you different options for the ending and introduce more characters, develop the ones you already know etc.

The writing isn't quite as strong as the Witcher games but I think that was always likely to be the case given that the characters and some of plotlines in the Witcher were already steeped in lore which must have helped. I'm not sure anything they'll ever do will match up in that regard. I still liked the characters you get to know in the game. Bit on that:
 

Spoiler

 

Johnny Silverhand is great. Fucking bellend but you can kind of steer his personality a bit and think he's a terrific antihero near the end.

Judy Alvarez and Panam felt very real as people and enjoyed both their questlines a lot.

Jackie Welles seemed like a good lad as well, not sure why you don't get to play more of an intro into Night City with him rather than meet - montage - start missions 6 months later.

The little bit of backstory with Rogue is decent. Wonder if she'll be in any of the DLC?

 

Other than that the game is just clearly not finished so I can't say there's much else in the game of much concentrated substance.

Share this post


Link to post
Share on other sites
23 hours ago, NotThePars said:

It looks horrendous on my Xbone. Feels like I'm playing Mass Effect.

So I Googled around and found some articles discussing the graphics and after turning off every filter it looks far better. It's baffling that the game starts with a bunch of features (film grain, chromatic aberration, depth of field etc) that make the game look much worse and blurrier than it is.

Share this post


Link to post
Share on other sites

Started a new game cos of new rig. The nomad start is a thousand miles better than the city streets one. In fact the streets one is absolute pish in comparison. Not interactive at all while the nomad one has you driving and shooting before the "first mission" 

Went for a massive farmer's bull's dick this time. Sometimes it's nice to have a bit of reality in your games. 

Edited by madwullie

Share this post


Link to post
Share on other sites

Getting it running at all on my older PC was a bit of a bitch, but some fannying about on Google has managed to get it bearable. I'm not far in, but I can cope with the bugs I've seen, and presumably that'll improve with further patching (though that's no excuse).

The thing that's surprised me most has been how dead the city is. From what I've seen so far, you really are as well driving everywhere, as the only reason for going on foot is to pick up the occasional piece of junk lying around. There's little or no interaction with NPCs outside of missions, most buildings are locked, and the ones that aren't have nothing to do inside.

It feels like they had plans for a grand boundary-pushing open world, but bit off way more than they could chew, and have gradually been forced to whittle back the content until there wasn't much left. What's there feels almost like a Mafia-style open world backdrop, which is supposed to look impressive in passing, but if you stop to interact you'll immediately notice how superficial everything is. Frankly, the game it reminds me most of is Dead Island, only with passive humans strolling about instead of zombies. which I really wasn't expecting.

Pity. I've seen a lot of talk about people hoping CD Projekt will go down the No Man's Sky route, and continue working on the game for years until it more closely resembles what people were promised/expecting, but there's no guarantee of that and it's a poor state of affairs anyway. I wouldn't recommend for anyone to buy it at full price. Still, maybe in five years it'll be a compelling experience I'll be playing on a PC that can throw the engine around like a rag doll.

Share this post


Link to post
Share on other sites

See when your in a gun fight and occasionally your health will just empty down to nothing or close to. What is it thats actually happening and how can it be avoided? 

Its not that I'm just getting shot too much. Just sometimes I go from like 200 health down to 0 in a hit.  Only happens in certain bits.

Share this post


Link to post
Share on other sites
3 hours ago, Sir Kevin Of Kilsyth said:

See when your in a gun fight and occasionally your health will just empty down to nothing or close to. What is it thats actually happening and how can it be avoided? 

Its not that I'm just getting shot too much. Just sometimes I go from like 200 health down to 0 in a hit.  Only happens in certain bits.

Grenades or explosive containers near you going off will probably kill you unless you have resistances specd. Sometimes you won't see gas cans or pipes near you which are volatile.

Other than that crit damage can take you by surprise, I found this mostly with shotgunners in my first run.

This run I'm doing melee and just put most stuff into blades and cold blood, so much armour and resistance to special damage types that I basically can't die now even in among a room full of enemies.

Share this post


Link to post
Share on other sites

I've shelved this for a wee while, hoping that by the time I get back to it they've cut out a bit of the jankiness.  It's not worthy of the boiled piss that plenty are still suffering from about it, but it really is a missed opportunity.  Ended up picking up Watch Dogs Legion, and it seems to do a lot of what this game is trying to do a lot more smoothly.  There's definitely a good game in there, and given time it'll come closer to its potential....but not yet.

Share this post


Link to post
Share on other sites

I'm quite enjoying this, now that I've got used to the city just being a backdrop. Rather than wandering around looking for things to do, everything's already laid out on the map like you're psychic, and you just head over to the nearest 'event' that you fancy doing and receive a phone call about it when you get close. There's plenty to do.

Having a random ghost Keanu floating around in the background is a nice touch. He's pretty hit-and-miss in his films, and can be wooden when miscast, but he's very much on form in this. The open world doesn't help with his introduction, though - his first act is to try and murder you, a pretty intimidating scene which lays out the nightmare situation your character is in, but immediately afterwards I picked up a side quest in which he appears and engages in some jovial banter with you. They really needed to lock out that kind of content until Johnny & V came to some kind of detente. As it is, they both just seem to...get over it.

I remember seeing a lot of talk about CD Projekt showing up Bethesda with The Witcher 3, as they'd made a complex open world without the jankiness and robotic surrealism that comes with titles like Fallout and The Elder Scrolls. Well, if you'd shown me Cyberpunk and said it was a Bethesda game they'd been working on in secret, I'd have believed it (although I'd have been surprised about how good their new engine was). It has a very similar feel. That's not a criticism, just that maybe the recent retrospective harshness towards Bethesda has been a bit much. Not talking about Fallout 76; they deserved everything they got for that.

The last patch seems to have improved performance on my now-ageing PC. I'm not on the highest graphics settings by any means, but it really is an attractive game. There have been many occasions where I've just looked around for a bit at the landscape. The bugs I've experienced so far have been of the Bethesda-style entertaining variety - items levitating, vehicles buried in the road, that kind of thing. I'd say it's worth the £50 on PC; it regularly reminds me of Vampire the Masquerade: Bloodlines, both mechanically and in terms of content, which has made me very happy. Further work would be appreciated, but I'm happy with what I've got now.

Random anecdote: I was on my way to a nightclub to steal something, which I'd likely have done via sneaking about unnoticed. However, a random holdup of local stores spawned nearby, so I stopped to shoot the robbers. During the shootout, one of the robbers made a run for it, and hid in the nightclub I'd been heading to, alerting everyone in there and requiring me to shoot the club up too. While this was annoying, I liked the fact that events in the world were connected - in most of these types of games, a hostile NPC ending up in a different area would likely be ignored by other NPCs unless you responded to their attacks. In this one, just their appearance alerted everyone - it's easy to imagine they ran in, yelled "holy shit, someone's shooting up the market!", and everyone got ready in case the violence spilled over into their building. Nice.

A general point, and I might just be getting old, but I've noticed in the past ten years that it's getting harder to play a lot of these games on keyboard/mouse - I can't imagine what it must be like on joypads. There's just so many keys that you need to quickly remember. The number of times I've been killed because I've been hitting Z or C instead of X  :rolleyes:

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...