Jump to content

Cyberpunk 2077


Wardy

Recommended Posts

See when your in a gun fight and occasionally your health will just empty down to nothing or close to. What is it thats actually happening and how can it be avoided? 

Its not that I'm just getting shot too much. Just sometimes I go from like 200 health down to 0 in a hit.  Only happens in certain bits.

Link to comment
Share on other sites

3 hours ago, Sir Kevin Of Kilsyth said:

See when your in a gun fight and occasionally your health will just empty down to nothing or close to. What is it thats actually happening and how can it be avoided? 

Its not that I'm just getting shot too much. Just sometimes I go from like 200 health down to 0 in a hit.  Only happens in certain bits.

Grenades or explosive containers near you going off will probably kill you unless you have resistances specd. Sometimes you won't see gas cans or pipes near you which are volatile.

Other than that crit damage can take you by surprise, I found this mostly with shotgunners in my first run.

This run I'm doing melee and just put most stuff into blades and cold blood, so much armour and resistance to special damage types that I basically can't die now even in among a room full of enemies.

Link to comment
Share on other sites

I've shelved this for a wee while, hoping that by the time I get back to it they've cut out a bit of the jankiness.  It's not worthy of the boiled piss that plenty are still suffering from about it, but it really is a missed opportunity.  Ended up picking up Watch Dogs Legion, and it seems to do a lot of what this game is trying to do a lot more smoothly.  There's definitely a good game in there, and given time it'll come closer to its potential....but not yet.

Link to comment
Share on other sites

I'm quite enjoying this, now that I've got used to the city just being a backdrop. Rather than wandering around looking for things to do, everything's already laid out on the map like you're psychic, and you just head over to the nearest 'event' that you fancy doing and receive a phone call about it when you get close. There's plenty to do.

Having a random ghost Keanu floating around in the background is a nice touch. He's pretty hit-and-miss in his films, and can be wooden when miscast, but he's very much on form in this. The open world doesn't help with his introduction, though - his first act is to try and murder you, a pretty intimidating scene which lays out the nightmare situation your character is in, but immediately afterwards I picked up a side quest in which he appears and engages in some jovial banter with you. They really needed to lock out that kind of content until Johnny & V came to some kind of detente. As it is, they both just seem to...get over it.

I remember seeing a lot of talk about CD Projekt showing up Bethesda with The Witcher 3, as they'd made a complex open world without the jankiness and robotic surrealism that comes with titles like Fallout and The Elder Scrolls. Well, if you'd shown me Cyberpunk and said it was a Bethesda game they'd been working on in secret, I'd have believed it (although I'd have been surprised about how good their new engine was). It has a very similar feel. That's not a criticism, just that maybe the recent retrospective harshness towards Bethesda has been a bit much. Not talking about Fallout 76; they deserved everything they got for that.

The last patch seems to have improved performance on my now-ageing PC. I'm not on the highest graphics settings by any means, but it really is an attractive game. There have been many occasions where I've just looked around for a bit at the landscape. The bugs I've experienced so far have been of the Bethesda-style entertaining variety - items levitating, vehicles buried in the road, that kind of thing. I'd say it's worth the £50 on PC; it regularly reminds me of Vampire the Masquerade: Bloodlines, both mechanically and in terms of content, which has made me very happy. Further work would be appreciated, but I'm happy with what I've got now.

Random anecdote: I was on my way to a nightclub to steal something, which I'd likely have done via sneaking about unnoticed. However, a random holdup of local stores spawned nearby, so I stopped to shoot the robbers. During the shootout, one of the robbers made a run for it, and hid in the nightclub I'd been heading to, alerting everyone in there and requiring me to shoot the club up too. While this was annoying, I liked the fact that events in the world were connected - in most of these types of games, a hostile NPC ending up in a different area would likely be ignored by other NPCs unless you responded to their attacks. In this one, just their appearance alerted everyone - it's easy to imagine they ran in, yelled "holy shit, someone's shooting up the market!", and everyone got ready in case the violence spilled over into their building. Nice.

A general point, and I might just be getting old, but I've noticed in the past ten years that it's getting harder to play a lot of these games on keyboard/mouse - I can't imagine what it must be like on joypads. There's just so many keys that you need to quickly remember. The number of times I've been killed because I've been hitting Z or C instead of X  :rolleyes:

Link to comment
Share on other sites

Just had the mission where you have to smash a window and climb through, only for a bug to instantly fling you 200m back across the desert when you try  :lol:

If anyone else gets it, you have to knock enough shards of glass out of the frame for you to fit through. Something's up with the properties of the shards, and the game doesn't like you touching them. I fucking love weird, harmless shit like this in games!

Link to comment
Share on other sites

  • 2 weeks later...

Few more additional thoughts on the game:

  • It's very much a standard looter-shooter, just with a dayglo Deus Ex skin. There isn't a lot that you won't find in other similar games. However, the missions are well structured enough that it's still fun.
  • Crafting is virtually useless. You have to sink a mammoth amount of points into it to make anything that you couldn't easily find lying around, and even then it's just slightly better versions of what you've already got.
  • Perks are remarkably mediocre. Some are worth having, but usually don't unlock until you're already a high level character, leaving you with dozens of points to put towards giving yourself an extra 3% damage in handguns, or a 10% chance to gain an extra crafting component when disassembling a shotgun on a Tuesday. It gets difficult to choose between them, because they're all so shit.
  • Most dialogues will have multiple choices, but the answers appear to make little difference to the outcome. Worse, it actually feels that way when you're making your decision. I figured that maybe I was being harsh with that, and that the dialogue trees would have repercussions that I wasn't taking into account, but a quick Google shows that, no, almost all dialogue choices change nothing other than the next line of dialogue.
  • Games like GTA let you steal cars and store them. You can steal cars here too, but there's no way of keeping them. In this game, the only way to permanently own vehicles is to buy them from the powerful and wealthy fixers who provide you with jobs, but are also desperate to sell you their old bangers, which is amusing. It's been put into the game as an attempt to solve the problem of players ending up with massive amounts of money, and nothing to spend it on. It amounts to pointless busy work for completists, and is made even more futile by the fact that your mate's motorbike is the best vehicle for gadding about town in, and you get use of it for free towards the start of the game. Annoyingly, one way of soaking up cash that's missing is the ability to buy property - the game is big enough that having apartments dotted around in different areas might actually have been useful.
  • This is yet another RPG that has thousands of literal pieces of junk scattered about that have absolutely no use, or reason to exist, other than "world-building". Perhaps there's somebody out there who enjoys scrabbling about in every nook and cranny for shit to sell for buttons, but it's just busy work to stretch out the playing time.
  • Drinks in this game refill your stamina outside of combat. Food refills your health outside of combat. Alcohol makes you slightly shitter at everything. Designers have spent hours slaving away to create literally hundreds of each type, they all do the exact same thing, and you will literally never need any of these items because of the thousands of health kits that the player will accrue without ever buying one.. However, the game is littered with them. The designers also spent hours creating multiple types of vending machine to buy even more of these useless items, despite the fact that the streets of Night City are drowning in discarded food and drink that your character stockpiles like the Emperor of Bums. Random food/drink items that clog up the player's inventory has been a trope for decades now - why are developers not only still putting this into games, but making such a big effort to do so?

It's a nice facade on, as Jim Sterling puts it, THE open world game - the one you've already played, and which there are dozens of on the market. I've had a lot of fun with it, though, and I still quite fancy having Keanu Reeves stuck in my head. It'll be interesting to play through it again in a year or so, maybe on a better computer that can do all that raytracing malarkey, and see how they've improved it with all of these free DLCs they're promising.

Link to comment
Share on other sites

The food and drink items are useful because they increase your max HP/stamina and give you a 5 minute regen buff. But rather than store any of them in inventory I just select the option to eat/drink any I see straight off and stay almost permanently buffed.

The only trees worth a f**k are the netrunning and cool trees. The former is so brokenly powerful that it makes the game trivial and boring. The latter is the one I've used on my fun run, so much armor I can just drop into a warehouse full of baddies with my mantis arm upgrades, turn into a beyblade and leave limbs all over the shop.

But aye you're spot on with pretty much everything there. The game is paper thin and doesn't introduce anything that hasn't been done in other games already.

Link to comment
Share on other sites

6 hours ago, BFTD said:

Perks are remarkably mediocre. Some are worth having, but usually don't unlock until you're already a high level character, leaving you with dozens of points to put towards giving yourself an extra 3% damage in handguns, or a 10% chance to gain an extra crafting component when disassembling a shotgun on a Tuesday. It gets difficult to choose between them, because they're all so shit.

I heard this on the Waypoints pod that the perks are actually really useful and character building but only if you specialise in a specific character build and devote time and energy which means you spend a lot of time, as you say, playing a mediocre character.

6 hours ago, BFTD said:

Most dialogues will have multiple choices, but the answers appear to make little difference to the outcome. Worse, it actually feels that way when you're making your decision. I figured that maybe I was being harsh with that, and that the dialogue trees would have repercussions that I wasn't taking into account, but a quick Google shows that, no, almost all dialogue choices change nothing other than the next line of dialogue.

I don't necessarily mind stuff like this. Persona 5 is a good example of a game with no-stakes dialogue choices that do little but give you different flavour text but I enjoy it cause it suits the vibe by and large. It's disappointing to see it in a game like this where the previous titles from the devs were heavy reliant on you roleplaying a specific character. It's baffling as well that you're given more ability to RP an established character like Geralt than you are with someone you basically create from scratch.

6 hours ago, BFTD said:
  • Drinks in this game refill your stamina outside of combat. Food refills your health outside of combat. Alcohol makes you slightly shitter at everything. Designers have spent hours slaving away to create literally hundreds of each type, they all do the exact same thing, and you will literally never need any of these items because of the thousands of health kits that the player will accrue without ever buying one.. However, the game is littered with them. The designers also spent hours creating multiple types of vending machine to buy even more of these useless items, despite the fact that the streets of Night City are drowning in discarded food and drink that your character stockpiles like the Emperor of Bums. Random food/drink items that clog up the player's inventory has been a trope for decades now - why are developers not only still putting this into games, but making such a big effort to do so?

 

This is I think a great example of what's went wrong with this game and also highlights a potential problem that plagues most AAA games even if it's maybe the most glaring example. You've got these huge teams of devs working on these projects with vastly varying levels of competency especially in writing ability. I'm loath to endorse auteur theory but you look at, say, a Kojima game and you would expect these systems to complement each other a lot more than it does here. It's like there's multiple different games being envisioned here and nobody's bothered to oversee it properly and made sure it all cohered. I've heard a lot about how some quests in the game are genuinely terrific and affecting but they're buttressed with the worst edgelord shite and basic Ubisoft esque writing.

Link to comment
Share on other sites

On 12/01/2021 at 08:01, BFTD said:

Few more additional thoughts on the game:

  • It's very much a standard looter-shooter, just with a dayglo Deus Ex skin. There isn't a lot that you won't find in other similar games. However, the missions are well structured enough that it's still fun.
  • Crafting is virtually useless. You have to sink a mammoth amount of points into it to make anything that you couldn't easily find lying around, and even then it's just slightly better versions of what you've already got.
  • Perks are remarkably mediocre. Some are worth having, but usually don't unlock until you're already a high level character, leaving you with dozens of points to put towards giving yourself an extra 3% damage in handguns, or a 10% chance to gain an extra crafting component when disassembling a shotgun on a Tuesday. It gets difficult to choose between them, because they're all so shit.
  • Most dialogues will have multiple choices, but the answers appear to make little difference to the outcome. Worse, it actually feels that way when you're making your decision. I figured that maybe I was being harsh with that, and that the dialogue trees would have repercussions that I wasn't taking into account, but a quick Google shows that, no, almost all dialogue choices change nothing other than the next line of dialogue.
  • Games like GTA let you steal cars and store them. You can steal cars here too, but there's no way of keeping them. In this game, the only way to permanently own vehicles is to buy them from the powerful and wealthy fixers who provide you with jobs, but are also desperate to sell you their old bangers, which is amusing. It's been put into the game as an attempt to solve the problem of players ending up with massive amounts of money, and nothing to spend it on. It amounts to pointless busy work for completists, and is made even more futile by the fact that your mate's motorbike is the best vehicle for gadding about town in, and you get use of it for free towards the start of the game. Annoyingly, one way of soaking up cash that's missing is the ability to buy property - the game is big enough that having apartments dotted around in different areas might actually have been useful.
  • This is yet another RPG that has thousands of literal pieces of junk scattered about that have absolutely no use, or reason to exist, other than "world-building". Perhaps there's somebody out there who enjoys scrabbling about in every nook and cranny for shit to sell for buttons, but it's just busy work to stretch out the playing time.
  • Drinks in this game refill your stamina outside of combat. Food refills your health outside of combat. Alcohol makes you slightly shitter at everything. Designers have spent hours slaving away to create literally hundreds of each type, they all do the exact same thing, and you will literally never need any of these items because of the thousands of health kits that the player will accrue without ever buying one.. However, the game is littered with them. The designers also spent hours creating multiple types of vending machine to buy even more of these useless items, despite the fact that the streets of Night City are drowning in discarded food and drink that your character stockpiles like the Emperor of Bums. Random food/drink items that clog up the player's inventory has been a trope for decades now - why are developers not only still putting this into games, but making such a big effort to do so?

It's a nice facade on, as Jim Sterling puts it, THE open world game - the one you've already played, and which there are dozens of on the market. I've had a lot of fun with it, though, and I still quite fancy having Keanu Reeves stuck in my head. It'll be interesting to play through it again in a year or so, maybe on a better computer that can do all that raytracing malarkey, and see how they've improved it with all of these free DLCs they're promising.

This completely did my head in in Divinity 2. Fantastic game, but I ended up abandoning it about 3/4 of the way through because I couldn't bear to load it up and see all the useless-but-maybe-soon-will-be-vital-so-i-cant-possibly-bin-it-just-in-case shit I had in my characters' inventories. 

Link to comment
Share on other sites

If you've waited til now, you're as well to wait until it's on sale.

It works pretty well on PC - it has that Bethesda feel, where every so often something daft will happen, and it feels like a city of malfunctioning androids. Annoyingly, it crashes fairly often too, maybe once every couple of hours. They've made the game autosave very regularly, so it's not a big problem, but makes it obvious they knew this was an issue. They didn't get time to playtest enough and iron out bugs.

It's full of obvious stuff, like looking in mirrors gives you a 50/50 chance of crashing the game. That's a weird one in itself - mirrors don't work unless you click on them, which makes me think there were performance issues with reflections, or they had no confidence in fixing the stability problems. Or possibly were embarrassed by the dodgy animations on the player character, which was obviously the reason why they didn't include a third person mode. Plus, the reflection visual quality is awful.

Latest obvious bug I found was in a mission where you play as Keane Reeves. It starts with a five-second looped guitar riff that never cuts out, so you spend the whole mission with it drowning out everything else. That's basic, obvious stuff.

Once again, I've been really enjoying the game and don't regret buying it, but people deserve some warning about what they're buying!

Link to comment
Share on other sites

3 minutes ago, NotThePars said:

The amount of T-posing is amazing.

I've only seen maybe half-a-dozen T-poses, which isn't too bad considering I'm over a hundred hours played so far, but it's always hilarious when it happens. The best was when a gang member slowly got up from his chair when I shot his mate, and immediately T-posed out of sheer terror (I decided to believe). Smart move, as I allowed him to live. My son's been quite disappointed when we haven't seen the pantsless T-posing through the sunroof bug yet.

I presume this must have been a lot more of a problem in the release version, going by the volume of YouTube videos featuring it.

Link to comment
Share on other sites

The silent discos are great. Every now and then you'll come across a music venue with no music, but nobody's told the NPCs  :lol:

It happens a lot, mainly with the random groups of a couple of dozen people gathered around a sound system in the middle of nowhere. They look like they're having a good time, which is the main thing.

 

Link to comment
Share on other sites

People were saying this would need a NMS job to save it, but they certainly haven't started out that way. Looks like they're more concerned with trying to salvage public image still, having spats over twitter with journalists while capital G Gamers stand around the sidelines shrieking.

Take the fucking L guys, just lock yourselves away and fix the thing.

Link to comment
Share on other sites

It seemed to take a very long time for No Man's Sky to become anything like close to what people were expecting. I could be wrong, but it seemed like the people behind that game tried to keep their heads down and just work to make it better once the shit hit the fan. CD Projekt have an unfortunate history with trying to be edgy in their marketing and communications; they really need to just take everything on the chin now, fair or otherwise, as there's nothing they can say that will improve how this looks. Try to set the record straight once people are happy with the game. But I guess the bosses have to be mindful of shareholders.

The stories coming out about development seem like a Greatest Hits collection of AAA game f**k-ups. Fictitious gameplay trailer? Worked for Duke Nukem Forever! Scrap the game and make a new one in the remaining development time? Mass Effect Andromeda was a classic! Make the game while the engine's still in development? Vampire the Masquerade: Bloodlines was...well, yeah, it is a classic, but the horrific number of gamebreaking bugs on launch were a big part of the low sales.

The industry's never going to learn anything from this. It'll keep happening because it's just part of the process when shareholders and CEOs are wanting to know when they'll get their bonuses. The answer has to be to never, ever pre-order a game. Except for Vampire the Masquerade: Bloodlines 2. That's going to be fucking sweeeeet.

Link to comment
Share on other sites

It's apparent they tried to make the next GTA with a fraction of the development team which is especially damning given the stories about RDR2's crunch in the final weeks. 

Capital G Gamers trying to positively compare CDPR to Obsidian and Fallout: New Vegas would have some validity as well if they'd been given, y'know, 18 months to make the game.

Edited by NotThePars
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...