Jump to content

PS5 vs Xbox Series X


Ludo*1

PS5 or Xbox Series X?  

97 members have voted

You do not have permission to vote in this poll, or see the poll results. Please sign in or register to vote in this poll.

Recommended Posts

Series X getting delivered tonight. Will be my first proper console (not including the Switch) since the 360!

To be honest I should really have done some research first as it looks like I would have been better off with the S due to my shitty tv. Going to need to start saving for a new one

Link to comment
Share on other sites

44 minutes ago, MuckleMoo said:

Series X getting delivered tonight. Will be my first proper console (not including the Switch) since the 360!

To be honest I should really have done some research first as it looks like I would have been better off with the S due to my shitty tv. Going to need to start saving for a new one

Think it'll work out better in the long run, mate. I've only had the PS5 for 3 days and already saved 25 quid on buying something on disc.

Link to comment
Share on other sites

Series X getting delivered tonight. Will be my first proper console (not including the Switch) since the 360!

To be honest I should really have done some research first as it looks like I would have been better off with the S due to my shitty tv. Going to need to start saving for a new one
I went from xbone to series x, not long got a 4k TV. Its an outstanding piece of kit despite limited chances for difference between the two.
The speed of launching is one. But playing a game at 60fps in 4k is amazing.
Have tried at 120fps at 1440 as well.
Can't wait for games to be pushing it to limits
Link to comment
Share on other sites

I went from xbone to series x, not long got a 4k TV. Its an outstanding piece of kit despite limited chances for difference between the two.
The speed of launching is one. But playing a game at 60fps in 4k is amazing.
Have tried at 120fps at 1440 as well.
Can't wait for games to be pushing it to limits
Yup, the major issue seems to be the need for a HDMI 2.1 port on the tv. Not many of them about and the cheapest I can find is around £800. Hopefully prices start coming down as more come onto the market.

Got a bit pissed last night so didn't even attempt to set the console up. Away to do that now and get some games downloaded
Link to comment
Share on other sites

Planning on getting the X however don't have a spare 4-500 quid at the moment. 

I see you an get the pay monthly deal for the Series X for £28.99 a month which includes the game pass for 2 years. I pay £10.99 a month at the moment for that anyway so £18 a month for 2 years with no interest seems good for the console itself. Just waiting for availability.

Anybody else went for that option?

Link to comment
Share on other sites

Planning on getting the X however don't have a spare 4-500 quid at the moment. 
I see you an get the pay monthly deal for the Series X for £28.99 a month which includes the game pass for 2 years. I pay £10.99 a month at the moment for that anyway so £18 a month for 2 years with no interest seems good for the console itself. Just waiting for availability.
Anybody else went for that option?
That's the deal I went with, exceptional value for the money. Its only Game and Smyths that are offering the deal. Might be worth trying Smyths where I got mine. They didn't have any consoles you could buy outright but I was able to sign up for ultimate access and had the console delivered in two days. Not sure if they are deliberately holding back consoles for the deal or not
Link to comment
Share on other sites

10 minutes ago, MuckleMoo said:
1 hour ago, latapythelegend said:
Planning on getting the X however don't have a spare 4-500 quid at the moment. 
I see you an get the pay monthly deal for the Series X for £28.99 a month which includes the game pass for 2 years. I pay £10.99 a month at the moment for that anyway so £18 a month for 2 years with no interest seems good for the console itself. Just waiting for availability.
Anybody else went for that option?

That's the deal I went with, exceptional value for the money. Its only Game and Smyths that are offering the deal. Might be worth trying Smyths where I got mine. They didn't have any consoles you could buy outright but I was able to sign up for ultimate access and had the console delivered in two days. Not sure if they are deliberately holding back consoles for the deal or not

I've had a look but it only appears to be the S available at the moment. Was tempted just to go for that but think I would regret it a few years down the line when games start to test its limits so I'm going to hang on and wait for the X.

Link to comment
Share on other sites

  • 2 weeks later...

Jason Schreier's did one of his "I must be Solid Snake with the way I'm infiltrating into the heart of these orgs" pieces this time on Sony and its pivot towards blockbuster games - https://www.bloomberg.com/news/articles/2021-04-09/sony-s-obsession-with-blockbusters-is-stirring-unrest-within-playstation-empire (full article spoilered below if you're paywalled)

The two things which stood out for me are no Days Gone 2 despite commercial success and they were planning on making a remake to The Last of Us, a game which is 8 years old and already has a PS4 remaster which is free for PS5 owners.

Spoiler

Sony Corp.’s Visual Arts Service Group has long been the unsung hero of many hit PlayStation video games. The San Diego-based operation helps finish off games designed at other Sony-owned studios with animation, art or other content and development. But about three years ago, a handful of influential figures within the Visual Arts Service Group decided they wanted to have more creative control and lead game direction rather than being supporting actors on popular titles such as Spider-Man and Uncharted. 

Michael Mumbauer, who took over direction of the Visual Arts Service Group in 2007, recruited a group of about 30 
developers, internally and from neighboring game studios, to form a new development unit within Sony. The idea was to expand upon some of the company’s most successful franchises and the team began working on a remake of the 2013 hit The Last of Us for the PlayStation 5. But Sony never fully acknowledged the team’s existence or gave them the funding and support needed to succeed in the highly competitive video game market, according to people involved. The studio never even got its own name. Instead, Sony moved ownership of the The Last of Us remake to its original creator, Naughty Dog, a Sony-owned studio behind many of the company’s best-selling games and an HBO television series in development.

Deflated, the small group’s leadership has largely disbanded, according to interviews with eight people familiar with the operation. Many, including Mumbauer, have left the company entirely. Mumbauer declined to comment and others asked not to be named discussing private information. A representative for Sony declined to comment or provide interviews.

The team’s failure highlights the complex hierarchy of video game development and in particular, Sony’s conservative approach to making games for the PlayStation 5. The Japanese conglomerate owns about a dozen studios across the world as part of its PlayStation Studios label, but in recent years it has prioritized games made by its most successful developers. Studios such as Santa Monica, California-based Naughty Dog and Amsterdam-based Guerrilla Games spend tens of millions of dollars to make games with the expectation that the investments will pay off exponentially. And they usually do. Hits including 2018’s God of War and 2020’s The Last of Us Part II are exclusive to PlayStation consoles, helping Sony sell some 114 million of the PS4. Rival Microsoft Corp. has taken the opposite approach, relying on a wide array of studios to feed its Netflix-like subscription service, Xbox Game Pass, which allows users to pay a monthly fee for unlimited access to a variety of games. 

Sony’s focus on exclusive blockbusters has come at the expense of niche teams and studios within the PlayStation organization, leading to high turnover and less choice for players. Last week, Sony reorganized a development office in Japan, resulting in mass departures of people who worked on less well-known but acclaimed games such as Gravity Rush and Everybody's Golf. The company has informed developers that it no longer wants to produce smaller games that are only successful in Japan, Bloomberg has reported

 
 
UNCHARTED: The Lost Legacy
Uncharted: The Lost Legacy
Source: Sony

This fixation on teams that churn out hits is creating unrest across Sony's portfolio of game studios. Oregon-based Sony Bend, best known for the 2019 open-world action game Days Gone, tried unsuccessfully to pitch a sequel that year, according to people familiar with the proposal. Although the first game had been profitable, its development had been lengthy and critical reception was mixed, so a Days Gone 2 wasn’t seen as a viable option.

Instead, one team at the studio was assigned to help Naughty Dog with a multiplayer game while a second group was assigned to work on a new Uncharted game with supervision from Naughty Dog. Some staff, including top leads, were unhappy with this arrangement and left. Bend's developers feared they might be absorbed into Naughty Dog, and the studio’s leadership asked to be taken off the Uncharted project. They got their wish last month and are now working on a new game of their own that will be part of a brand new franchise.

 
 

Emphasizing big hits can also be counterproductive because sometimes games that start small can turn into massive successes. In 2020, Sony didn’t put much marketing muscle behind the quirky video game creation system Dreams, by the PlayStation-owned Media Molecule in the U.K. As a result, PlayStation may have missed out on its own version of Roblox, a similar video game tool. Parent company Roblox Corp. went public earlier this year and is now valued at $45 billion

For their first solo project, Mumbauer and his crew wanted to pitch something that would be well received by their bosses at Sony. Recognizing the risks and expense involved with developing a new game from scratch, they decided to focus on remaking older games for the new PlayStation 5. Remakes are considered a safe bet since it’s cheaper to update and polish an old game than it is to start from scratch, and they can be sold both to nostalgic old fans and curious new ones. The team originally planned on a remake of the first Uncharted game, released by Naughty Dog in 2007. That idea quickly fizzled because it would be expensive and require too much added design work. Instead, the team settled on a remake of Naughty Dog’s 2013 melancholic zombie hit, The Last of Us.

 
 
The Last of Us Part II
The Last of Us Part II
Source: Sony

At the time, Naughty Dog was in the thick of development on the sequel, The Last of Us Part II, which would introduce higher-fidelity graphics and new gameplay features. If Mumbauer’s crew remade the first game to have a similar look and feel, the two games could be packaged together for the PlayStation 5. In theory, this would be a less expensive proposition than remaking Uncharted, since The Last of Us was more modern and wouldn’t require too many gameplay overhauls. Then, once Mumbauer’s group had established itself, it could go on to remake the first Uncharted game and other titles down the road. 

But pivoting from doing finishing work for other games to making your own is difficult, since original development teams are “competing against hundreds of other teams from all over the world, with varying levels of experiences and successes,” said Dave Lang, founder of Iron Galaxy Studios, which has served as a support team and a development studio.

“The people funding the work are often risk-averse, and if they have to pick between a team that’s done it before, and someone trying to do it on their own for the first time, I can see why some people pick the prior developer over the latter,” he said.


That’s just what Sony did. Mumbauer’s project, code-named T1X, was approved on a probationary basis, but Sony kept the team’s existence a secret, and refused to give them a budget to hire more people, leading many to wonder if the company was really committed to letting the team build a new studio. Still, the small team kept working and by the spring of 2019 they had completed a section of the game designed to showcase how the rest would look and feel.

 
 

At that time, Sony was going through a management shuffle and the new boss wasn’t impressed. Hermen Hulst, the former head of Guerrilla Games, was named head of PlayStation’s Worldwide Studios in November 2019. He thought the remake project was too expensive, according to people familiar with the matter, and asked why the planned budget for T1X was so much higher than remakes Sony had made in the past. The reason was that this one was on a brand new graphical engine for the PlayStation 5. Mumbauer needed to hire more people to help rework the graphics on new technology as well as redesign gameplay mechanics. Hulst wasn’t convinced, the people said.

playstation 5 ps5 sony
Playstation 5
Source: Sony



Just when it hoped to enter production on the remake of The Last of Us, Mumbauer’s team got called in to help when another big game fell behind. Release of The Last of Us Part II had been pushed to 2020 from 2019 and Naughty Dog needed the Visual Arts Service Group to polish it off. Most of Mumbauer’s team, along with some of the 200 or so other staff at the Visual Arts Service Group, was assigned to support Naughty Dog, slowing down progress on its own game.

Then, the roles got reversed. Sony sent word that after the completion of The Last of Us Part II, some people from Naughty Dog would help out with T1X. Mumbauer’s team saw this as their short-lived autonomy being stripped. Dozens of Naughty Dog staff were joining the project, and some had actually worked on the original The Last of Us, giving them more weight in discussions about T1X’s direction. The game was moved under Naughty Dog’s budget, which Sony gave more leeway than the Visual Arts Service Group. Soon it was apparent that Naughty Dog was in charge, and the dynamics returned to what they had been for the last decade and a half: The Visual Arts Support Group aiding another team of developers rather than leading.

To Sony, the move made sense. Naughty Dog is “one of the key studios” for Sony’s ability to sell PlayStations, said Bloomberg Intelligence analyst Matthew Kanterman. “Sony’s competitive advantage has always been exclusive content over Microsoft and more new games as well as remakes of classic titles from such a storied team can help sustain demand for PS5.”

But those who had wanted independence were disappointed. By the end of 2020, most of the T1X team’s top staff had left, including Mumbauer and the game’s director, David Hall. Today, the T1X project remains in development at Naughty Dog with assistance from Sony’s Visual Arts Support Group. The future of the remainder of Mumbauer’s team, which has come to be jokingly referred to as Naughty Dog South, remains unclear. 

 

Link to comment
Share on other sites

No ps5s to be had for love nor money. Rumours that Sony are having problems producing the chip, coupled with stock either having been stuck in the suez, or stuck because of the suez, means it's unlikely any will drop before the end of April, and even then going to be rare as f**k, and dribs and drabs at best. 

Link to comment
Share on other sites

Tbh I'm happy they aren't freely available or I'll have bought one and it'll have been sitting gathering dust as I wait for games to come out I want to play. Hopefully by the time they are available there will be a better catalogue of games.

Link to comment
Share on other sites

5 hours ago, NotThePars said:

Jason Schreier's did one of his "I must be Solid Snake with the way I'm infiltrating into the heart of these orgs" pieces this time on Sony and its pivot towards blockbuster games - https://www.bloomberg.com/news/articles/2021-04-09/sony-s-obsession-with-blockbusters-is-stirring-unrest-within-playstation-empire (full article spoilered below if you're paywalled)

The two things which stood out for me are no Days Gone 2 despite commercial success and they were planning on making a remake to The Last of Us, a game which is 8 years old and already has a PS4 remaster which is free for PS5 owners.

  Reveal hidden contents

Sony Corp.’s Visual Arts Service Group has long been the unsung hero of many hit PlayStation video games. The San Diego-based operation helps finish off games designed at other Sony-owned studios with animation, art or other content and development. But about three years ago, a handful of influential figures within the Visual Arts Service Group decided they wanted to have more creative control and lead game direction rather than being supporting actors on popular titles such as Spider-Man and Uncharted. 

Michael Mumbauer, who took over direction of the Visual Arts Service Group in 2007, recruited a group of about 30 
developers, internally and from neighboring game studios, to form a new development unit within Sony. The idea was to expand upon some of the company’s most successful franchises and the team began working on a remake of the 2013 hit The Last of Us for the PlayStation 5. But Sony never fully acknowledged the team’s existence or gave them the funding and support needed to succeed in the highly competitive video game market, according to people involved. The studio never even got its own name. Instead, Sony moved ownership of the The Last of Us remake to its original creator, Naughty Dog, a Sony-owned studio behind many of the company’s best-selling games and an HBO television series in development.

Deflated, the small group’s leadership has largely disbanded, according to interviews with eight people familiar with the operation. Many, including Mumbauer, have left the company entirely. Mumbauer declined to comment and others asked not to be named discussing private information. A representative for Sony declined to comment or provide interviews.

The team’s failure highlights the complex hierarchy of video game development and in particular, Sony’s conservative approach to making games for the PlayStation 5. The Japanese conglomerate owns about a dozen studios across the world as part of its PlayStation Studios label, but in recent years it has prioritized games made by its most successful developers. Studios such as Santa Monica, California-based Naughty Dog and Amsterdam-based Guerrilla Games spend tens of millions of dollars to make games with the expectation that the investments will pay off exponentially. And they usually do. Hits including 2018’s God of War and 2020’s The Last of Us Part II are exclusive to PlayStation consoles, helping Sony sell some 114 million of the PS4. Rival Microsoft Corp. has taken the opposite approach, relying on a wide array of studios to feed its Netflix-like subscription service, Xbox Game Pass, which allows users to pay a monthly fee for unlimited access to a variety of games. 

Sony’s focus on exclusive blockbusters has come at the expense of niche teams and studios within the PlayStation organization, leading to high turnover and less choice for players. Last week, Sony reorganized a development office in Japan, resulting in mass departures of people who worked on less well-known but acclaimed games such as Gravity Rush and Everybody's Golf. The company has informed developers that it no longer wants to produce smaller games that are only successful in Japan, Bloomberg has reported

 
 
UNCHARTED: The Lost Legacy
Uncharted: The Lost Legacy
Source: Sony

This fixation on teams that churn out hits is creating unrest across Sony's portfolio of game studios. Oregon-based Sony Bend, best known for the 2019 open-world action game Days Gone, tried unsuccessfully to pitch a sequel that year, according to people familiar with the proposal. Although the first game had been profitable, its development had been lengthy and critical reception was mixed, so a Days Gone 2 wasn’t seen as a viable option.

Instead, one team at the studio was assigned to help Naughty Dog with a multiplayer game while a second group was assigned to work on a new Uncharted game with supervision from Naughty Dog. Some staff, including top leads, were unhappy with this arrangement and left. Bend's developers feared they might be absorbed into Naughty Dog, and the studio’s leadership asked to be taken off the Uncharted project. They got their wish last month and are now working on a new game of their own that will be part of a brand new franchise.

 
 

Emphasizing big hits can also be counterproductive because sometimes games that start small can turn into massive successes. In 2020, Sony didn’t put much marketing muscle behind the quirky video game creation system Dreams, by the PlayStation-owned Media Molecule in the U.K. As a result, PlayStation may have missed out on its own version of Roblox, a similar video game tool. Parent company Roblox Corp. went public earlier this year and is now valued at $45 billion

For their first solo project, Mumbauer and his crew wanted to pitch something that would be well received by their bosses at Sony. Recognizing the risks and expense involved with developing a new game from scratch, they decided to focus on remaking older games for the new PlayStation 5. Remakes are considered a safe bet since it’s cheaper to update and polish an old game than it is to start from scratch, and they can be sold both to nostalgic old fans and curious new ones. The team originally planned on a remake of the first Uncharted game, released by Naughty Dog in 2007. That idea quickly fizzled because it would be expensive and require too much added design work. Instead, the team settled on a remake of Naughty Dog’s 2013 melancholic zombie hit, The Last of Us.

 
 
The Last of Us Part II
The Last of Us Part II
Source: Sony

At the time, Naughty Dog was in the thick of development on the sequel, The Last of Us Part II, which would introduce higher-fidelity graphics and new gameplay features. If Mumbauer’s crew remade the first game to have a similar look and feel, the two games could be packaged together for the PlayStation 5. In theory, this would be a less expensive proposition than remaking Uncharted, since The Last of Us was more modern and wouldn’t require too many gameplay overhauls. Then, once Mumbauer’s group had established itself, it could go on to remake the first Uncharted game and other titles down the road. 

But pivoting from doing finishing work for other games to making your own is difficult, since original development teams are “competing against hundreds of other teams from all over the world, with varying levels of experiences and successes,” said Dave Lang, founder of Iron Galaxy Studios, which has served as a support team and a development studio.

“The people funding the work are often risk-averse, and if they have to pick between a team that’s done it before, and someone trying to do it on their own for the first time, I can see why some people pick the prior developer over the latter,” he said.


That’s just what Sony did. Mumbauer’s project, code-named T1X, was approved on a probationary basis, but Sony kept the team’s existence a secret, and refused to give them a budget to hire more people, leading many to wonder if the company was really committed to letting the team build a new studio. Still, the small team kept working and by the spring of 2019 they had completed a section of the game designed to showcase how the rest would look and feel.

 
 

At that time, Sony was going through a management shuffle and the new boss wasn’t impressed. Hermen Hulst, the former head of Guerrilla Games, was named head of PlayStation’s Worldwide Studios in November 2019. He thought the remake project was too expensive, according to people familiar with the matter, and asked why the planned budget for T1X was so much higher than remakes Sony had made in the past. The reason was that this one was on a brand new graphical engine for the PlayStation 5. Mumbauer needed to hire more people to help rework the graphics on new technology as well as redesign gameplay mechanics. Hulst wasn’t convinced, the people said.

playstation 5 ps5 sony
Playstation 5
Source: Sony



Just when it hoped to enter production on the remake of The Last of Us, Mumbauer’s team got called in to help when another big game fell behind. Release of The Last of Us Part II had been pushed to 2020 from 2019 and Naughty Dog needed the Visual Arts Service Group to polish it off. Most of Mumbauer’s team, along with some of the 200 or so other staff at the Visual Arts Service Group, was assigned to support Naughty Dog, slowing down progress on its own game.

Then, the roles got reversed. Sony sent word that after the completion of The Last of Us Part II, some people from Naughty Dog would help out with T1X. Mumbauer’s team saw this as their short-lived autonomy being stripped. Dozens of Naughty Dog staff were joining the project, and some had actually worked on the original The Last of Us, giving them more weight in discussions about T1X’s direction. The game was moved under Naughty Dog’s budget, which Sony gave more leeway than the Visual Arts Service Group. Soon it was apparent that Naughty Dog was in charge, and the dynamics returned to what they had been for the last decade and a half: The Visual Arts Support Group aiding another team of developers rather than leading.

To Sony, the move made sense. Naughty Dog is “one of the key studios” for Sony’s ability to sell PlayStations, said Bloomberg Intelligence analyst Matthew Kanterman. “Sony’s competitive advantage has always been exclusive content over Microsoft and more new games as well as remakes of classic titles from such a storied team can help sustain demand for PS5.”

But those who had wanted independence were disappointed. By the end of 2020, most of the T1X team’s top staff had left, including Mumbauer and the game’s director, David Hall. Today, the T1X project remains in development at Naughty Dog with assistance from Sony’s Visual Arts Support Group. The future of the remainder of Mumbauer’s team, which has come to be jokingly referred to as Naughty Dog South, remains unclear. 

 

Probably better for the general thread (or a thread on its own), but Mystic on youtube does good Sony content

 

Link to comment
Share on other sites

  • 2 weeks later...
On 10/04/2021 at 20:46, 19QOS19 said:

Tbh I'm happy they aren't freely available or I'll have bought one and it'll have been sitting gathering dust as I wait for games to come out I want to play. Hopefully by the time they are available there will be a better catalogue of games.

I managed to buy one a few weeks ago but with lockdown ending I now hardly play it as I'm out doing other things :lol: it'll no doubt come in handy in the winter but with the credit card bill in a week it feels like a complete waste of cash right now!

Link to comment
Share on other sites

26 minutes ago, Scosha said:

I managed to buy one a few weeks ago but with lockdown ending I now hardly play it as I'm out doing other things :lol: it'll no doubt come in handy in the winter but with the credit card bill in a week it feels like a complete waste of cash right now!

Happy to take it off your hands bud 

Link to comment
Share on other sites

Decided to invest in a monitor for my series x that supports 1440p at 120 Hz seeing as my tv is a bit crap. Holy f**k! What a difference. From the picture quality to the lack of input lag it is the best £300 I think I've ever spent.

Really need something like this to unlock the potential of these consoles

Link to comment
Share on other sites

Thinking of getting series x when stock become available not desperate but might as well get sooner to get more years out it. Already have one x at the moment but wondering if it is easy enough to use both with cloud saves so if say I save something on one it is easy enough to continue where I left off on the other. Looks like its possible certainly between 2 separate xbox one's but is it the same if the 2 different generations? If say mrs is sleep in room series x is I can continue save from there on one x so long as compatible with that console?

Link to comment
Share on other sites

10 hours ago, grazza said:

Thinking of getting series x when stock become available not desperate but might as well get sooner to get more years out it. Already have one x at the moment but wondering if it is easy enough to use both with cloud saves so if say I save something on one it is easy enough to continue where I left off on the other. Looks like its possible certainly between 2 separate xbox one's but is it the same if the 2 different generations? If say mrs is sleep in room series x is I can continue save from there on one x so long as compatible with that console?

Everything saves to the cloud and syncs to the new console in about 5-10 seconds. From my own experience the transition between gens on Xbox has been far smoother than on Playstation. All your settings carry over and if you've got an external hard drive you can plug that in and have all the games stored on it transfer to the new console without needing to bother with network downloads unless there's upgrades available.

I had to start fresh with all my saves on PS5 because I gave my PS4 to someone and apparently they require a direct transfer over Wi-fi or with a cable. Not sure if that's changed.

Edited by NotThePars
Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...