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What Was The Last Game You Played?


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10 hours ago, NotThePars said:

Aye I played the opening like 4 times at this point and took a break so I can go through it a bit fresh again. I do like how much is shut off by your stats even when you know what to do. Keeps it fresh.

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You jammy b*****d with that recruitment. I totally fucked it and had to take Cuno to the island at the end. I didn't have high enough Esprit de Corps either to get the lowdown on what almost definitely happened to Kim. Harry just assumes he's fine as everyone tells him Kim is fine. Cuno stepped up in fairness to him and I recruited him at the end.

Which part of the ending? I indulged the married couple throughout the game and the payoff for that was extraordinary. Was practically cheering when the giant stick insect showed up at the end.

 

Spoiler

I too indulged the old couple, and the stick insect appearing was a mouth wide-open moment for me.

Re the ending, I was meaning that it was some guy, who is never referenced at all throughout the game (as far as I am aware), on an island you cannot access until the end of the game. I was almost expecting an LA Noire type thing where you are given the option to arrest someone once you have enough evidence. 

 

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2 hours ago, Steve_Wilkos said:
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I too indulged the old couple, and the stick insect appearing was a mouth wide-open moment for me.

Re the ending, I was meaning that it was some guy, who is never referenced at all throughout the game (as far as I am aware), on an island you cannot access until the end of the game. I was almost expecting an LA Noire type thing where you are given the option to arrest someone once you have enough evidence. 

 

Spoiler

Ah yeah, I get you. I like it on a conceptual moment for sure. That the killer was a range of factors from the Pale to the history of Revachol etc etc but aye it was a bit disappointing that it was someone introduced at the last minute. Especially when it all continues unravelling throughout the story and virtually everyone is shown to be at it in some way from Titus secretly being a good guy (imo) to your colleagues turning up and spying on you openly to the mercs (although I didn't find two of them???) being camouflaged like the Scab leader.

 

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Posted (edited)

Just played some drop in pro clubs, managed to get into a 2 match long beef with another player. 

I was ST and we lost 5-3 (I got 1 goal and 2 assists) and he turned on the mic and had a go at the striker, loaded up the next game and turned my mic on and told everyone he was a shitebag, had a wee verbal disagreement in the pre game lobby then my team won 3-1 with me scoring 2, was beautiful. 

Edited by Stormzy
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On 15/05/2021 at 21:22, Stellaboz said:

Today I started again the trilogy of the ages. Hint, I'll be keeping the genophage.

You fucking monster!

But then you always did love Mordin! 

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You fucking monster!
But then you always did love Mordin! 
I'm a sucker for a singing Salarian!

I just killed off Kaiden last week. Naturally. Again. Had totally forgotten how much of a racist Ashley is though.
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7 minutes ago, Stellaboz said:

I'm a sucker for a singing Salarian!

I just killed off Kaiden last week. Naturally. Again. Had totally forgotten how much of a racist Ashley is though.

Kaiden is always the right choice. An absolute nobody always greeting cos he killed someone who was being a dick. A wee vacuum of charisma.

Ashley does start out as a bit of a space racist but she comes around. Also, POW!

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Finally got round to starting Prey, not usually a sci fi guy but I loved the Dishonored games and I'd been meaning to play it almost since the pandemic kicked off, it's just fantastic, really detailed environment that's a joy to explore. Cracked 6 hours into it today, it's got a bit of the Aliens/Predator about it, has a fantastic opening too, won't spoil it but a proper "OH SHIT!" moment within the first 20 minutes. 

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After reading a bit of HP Lovecraft recently, I started playing through The Sinking City again this weekend. If anything, I'm enjoying it more now I know what to expect, and know what the game's limitations are. The world is very cool, I love the music and ambient sound, and I really like the mix of detective work and occasional simple combat in a small open world. It was criticised a bit harshly for the things that it isn't - it's just a nice atmospheric wee mid-range game set in a fucked-up dreamlike world. I'd be all over a similar sequel, especially if they made the sleuthing more complex, and could let you come to wrong conclusions that would affect the story.

Definitely not something you should be paying £60 for, but would recommend bigly for £20 or so.

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13 hours ago, BFTD said:

After reading a bit of HP Lovecraft recently, I started playing through The Sinking City again this weekend. If anything, I'm enjoying it more now I know what to expect, and know what the game's limitations are. The world is very cool, I love the music and ambient sound, and I really like the mix of detective work and occasional simple combat in a small open world. It was criticised a bit harshly for the things that it isn't - it's just a nice atmospheric wee mid-range game set in a fucked-up dreamlike world. I'd be all over a similar sequel, especially if they made the sleuthing more complex, and could let you come to wrong conclusions that would affect the story.

Definitely not something you should be paying £60 for, but would recommend bigly for £20 or so.

Isn't that the one where the devs removed the copies off Steam and said that the publishers had released an unfinished copy or something???

https://www.vice.com/en/article/7k93xe/the-sinking-city-developer-doesnt-want-you-to-buy-their-game here it is

Edited by NotThePars
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On 24/05/2021 at 10:35, NotThePars said:

Isn't that the one where the devs removed the copies off Steam and said that the publishers had released an unfinished copy or something???

https://www.vice.com/en/article/7k93xe/the-sinking-city-developer-doesnt-want-you-to-buy-their-game here it is

Yep, that's the one. Quite the saga, and it just keeps on going. Frogwares say the original publisher is now distributing cracked copies taken from other distribution channels, is including extra content that they've no rights to, and the publisher has their own version of events...just a very odd state of affairs. The devs had trouble with their last publisher too, as Focus Interactive refused to hand over the rights to their back catalogue once their contract had expired and pulled all of their games from sale out of spite in order to strangle their finances. Well, according to Frogwares. They've either got terrible luck or something weird is going on.

Despite this, The Sinking City was apparently successful enough that they consider it to have been a big hit, so hopefully we'll get another game in the same vein after they've finished with their new Sherlock Holmes title (Crime & Punishment was also pretty entertaining). They're definitely filling a hole in the market.

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Currently making my way through Dark Souls 3 atm. Back on it after hitting a huge road bump in the Dancer of the Borreal Valley, was stuck there on and off for like 3 months, just couldn’t get it. Tears were flowing once I got it

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  • 1 month later...

ClskKAL.jpg

Gravel (PS4, 2018)

Back when I was too young to buy my own video games my mother would get me them, mostly from the local supermarket. As a result I used to have a pile of PS1 and PS2 games that were about various forms of motor racing, usually with really generic names like "Rally Championship." With this in mind we come to Gravel, an offroad racing game from the people who make the MotoGP games. 

You have an assortment of vehicles to drive including classic rally cars, modern rallycross cars and racing trucks. You have an assortment of courses and race types to race them in, with lap races around original tracks and real-world rallycross tracks and checkpoint races in point to point courses across a varied range of locations. In addition to the slightly bizarre Off-road Masters career mode which I'll expand on shortly there are free race, time attack and multiplayer options where you can set up any event you like.

The bulk of the game is in its career mode, titled Off-road Masters. It's basically a sequence of events like I've just described, only occasionally there's a race against a named driver in a specially painted vehicle, with an intro video from some guy in racing overalls posing and gurning at the camera. Throughout the races there's a voiceover from a guy introducing the races and the series as if it's a genuine racing series shown specially on "Gravel Channel" and it's all a bit... odd. The overall tone of the game feels like it's attempting to copy Driveclub in terms of the culture and off-track immersion in the cars and races but it all comes off a bit cheap and pointless. The guy doing the voiceovers only has one speech for each location for instance, so every time you race in Alaska you'll hear the same speech about how great Alaska is. At least you can skip them.

In terms of cars there's a genuinely surprising selection. I didn't know much about Gravel before going in other than seeing it described as a bit soulless and boring. I wasn't expecting the amount of classic rally cars to drive - Lancers, Imprezas, Celica, Delta, 037, Renault 5, they're all there and they all look really good. There are several different classes to choose from with lots of different vehicles in each, although this isn't as promising as it sounds. Pretty much every vehicle in a class sounds and handles the same. The specifications for each vehicle aren't very detailed, with power and drivetrain being the only ones that seem to make a difference. (Tip: pick the most powerful 4WD car and you'll probably do well) Weight isn't even listed. 

There is visual and physical damage but you need to really crash into something hard to cause it, and even then it only manifests as pulling your steering slightly to one side, or making the engine sound funny. You'll still reach and maintain your top speed. And even then, there's an unlimited rewind feature so you can go back and undo your crash anyway. As fun as they are to drive and as close as the racing can be, I'm trying to think right now and can't remember any car being especially memorable for its performance.

In addition to the (slightly dumbed down) real world rallycross circuits there are courses set in a range of locations including Alaska, Namibia and Iceland. Each location looks really distinctive and has a different type of surface to race on - Namibia has sand and absolutely massive jumps, for instance. Similar to the cars however regardless of whether you're driving on sand, mud or ice there's basically no difference in how a car handles. You slide at the same rate, you go at the same speed, you have the same reaction to landing from a jump. The only real difference is in the visuals and thankfully they're varied enough to keep the interest up, so I never really felt bored.

Although graphically the game isn't very impressive - there's very little dust kicked up behind cars for instance, although cars do get dirty - there's something charming about it that I could never really fully explain. In a way it's like it doesn't feel like the full-on, fully licensed cars original circuits that it is. It feels like something made lovingly by a small group of people who wanted to make their own game with real cars but didn't have an unlimited budget or resources. The result is something I'm probably not going to think about again, and which I only spend 15 hours on, but which I quite enjoyed.

One final note has to go to the noise my PS4 made while playing this. It's warm right now, but I've never heard a noise like I heard from this game. Concerning, but at least it was quick. 

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Played a wee bit of XCOM: Chimera Squad lately. For those who don't know, the series is turn-based strategy, where you control a small squad of human resistance fighters battling against the invasion of hostile aliens, and they're brilliant.

This one is something of a cheapo spin-off, presumably for the devs to try out some ideas before the proper XCOM 3 and make a bit of extra cash too. It's not bad; there's some obvious creaking from the budget restraints, like the cut scenes are all cartoon slideshows, but I can live with that. There's a nice Alien Nation/District 9 style spin this time round - the head aliens were vanquished in XCOM 2, and the alien races they'd enslaved to conquer Earth are now left kicking about on their new home planet, slightly embarrassed about the terrible misunderstanding.

You control a multi-species police squad that's trying to keep the peace in City 31, a former stronghold of the invading forces. There's an overarching investigation that is revealed through completing missions, and there's a certain amount of freedom as to which order you take them on. Instead of randomly-generated characters, this time you get fully voiced squadmates who are fleshed-out characters with backstories - goes against the XCOM grain a little but, as this is an experimental spin-off, it's quite a fun addition. There's plenty of banter between your team, radio broadcasts that are occasionally tongue-in-cheek, and generally more of a light-hearted atmosphere.

Missions aren't the expansive exploration that they were in previous games - you arrive at a small location and immediately battle a crew of alien miscreants. Once you've emptied the room, you might immediately jog to the next room, then possibly a third, before you complete your objective. It's a zippier experience, and it seems a bit shit when you first play it, but it becomes entirely acceptable once you get your head around the fact that you aren't playing a full XCOM game. The turn-based combat isn't as simple as "this is my go, now you take a shot" - control switches back and forth between player and enemy characters during each round, and it requires a slightly different way of thinking. I wouldn't necessarily want it to be in XCOM 3, but it's a nice change for this game.

I'm quite enjoying it, although I'm not very far in. You start with three long investigations that you pursue in the order that you choose, but I chose the wrong one first and had to start again, as the final battle is almost impossible with a squad as green as mine still was. It's a much easier game than regular XCOM - Veteran difficulty usually kicks my arse, but it feels like Normal XCOM difficulty here - which might make it a good entry point for newcomers to the series, although they might be wondering who all these aliens laddies are. I bought the game for £6, which feels like a bargain, but the regular price of £17 seems entirely reasonable for what I've enjoyed so far.

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  • 2 weeks later...

Currently playing the Uncharted 4 game, I know nothing about the series and haven't seen anything from it but so far I'm loving it, throughout enjoyable, usually cba with the cut scene patter but I'm pretty invested in this, after playing Jedi Fallen Order you can definitely see some similarities but bizarrely to me this seems a lot smoother, don't know if there'll be much difference considering I'm playing it on the PS5 but the graphics look incredible for an old game, shooting is a bit janky but other than that I'd easily believe the game came out last year or something. 

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11 minutes ago, SANTAN said:

Currently playing the Uncharted 4 game, I know nothing about the series and haven't seen anything from it but so far I'm loving it, throughout enjoyable, usually cba with the cut scene patter but I'm pretty invested in this, after playing Jedi Fallen Order you can definitely see some similarities but bizarrely to me this seems a lot smoother, don't know if there'll be much difference considering I'm playing it on the PS5 but the graphics look incredible for an old game, shooting is a bit janky but other than that I'd easily believe the game came out last year or something. 

My flatmate's playing it atm. Naughty Dog know how to make a gorgeous game. 

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