Jump to content

Homer Thompson

Global Moderators
  • Posts

    14,865
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by Homer Thompson

  1. 3 hours ago, djchapsticks said:

    Yeah. I'm quite enjoying it because I have started a proper St. Mirren save which I haven't done the last couple of years in favour of doing a journeyman type save.

    But yeah, it needs overhauled from the ground up. It's evolved steadily since CM4 but that evolution has sort of just stopped in the last 4 or so entries. 

    I agree there is not THAT much that needs changed in terms of the data presented but the interface, graphics, match engine and playable leagues offered as standard all need to be overhauled. A proper dynamic potential system as well would be nice but harder to implement.

    Also the chances of a gem of a player coming through at clubs that don't have the highest youth facilities is practically nil in FM nowadays. This needs to be redressed a bit. High potential players come through lower leagues in real life all the time. FM is very much geared towards the same batch of clubs (youth recruitment 18 and up) getting the high potential regens and there maybe being a dozen good players spread elsewhere over a global youth intake of a season. The fact is in real life, they are then snapped up by the Bayerns, Man Citys, PSGs of the world but the game loves to cut that middle man out. 

    They also need to genuinely fix the transfer system. AI clubs ridiculously lowballing on players and going off and spending daft money elsewhere has been a real problem in last 2 or 3 games now, as is the process of offering players out to clubs.

    A system where scouts and analysts are put to proper use by using contact within the game would be amazing too. Say you have a young player at Dundee Utd...boy is out of contract in a year and won't sign on again...in FM your current options are to list him and hope for bids that usually don't come or offer to clubs for an amount they usually won't meet. I'd love a system where you can pull one of your analysts or scouts, tell them player X is leaving next season and you'd like to sell him now to get as much cash as possible.

    Would make sense to send them out to discreetly find out which clubs might be looking for someone in his position that the player would fit, how much they'd potentially be willing to pay and if there are any other clubs who would potentially get drawn into a bidding war for his signature. Allow for proper targeted offering of a player based on a potential buyers needs rather than the current method of holding the player in the air and going 'who wants him?'.

    Ever fancied a job at SI? 

  2. 17 minutes ago, Lyle Lanley said:

    Think I’ve never seen this much criticism over FM before. This was always coming but think this year people have had enough with SI pathetic graphics and features. Same will happen next year and so on if they don’t improve it. 

    But, as Moonster said, SI wont care if people keep buying it.

    Its on Gamepass, so Im going to give it a go, see just how bad it is. Anyone know if the editor is available if you install from Gamepass?

    ETA - never mind, I found it at the bottom of the page - £6.29!

  3. 1 hour ago, forameus said:

    I honestly don't believe you'd get that different a product if you released every 2 years, every 4 years, whatever.  If you want to put two years worth of work into it, as opposed to 1, you're going to need roughly double the testing effort (or even more).  So your cycle of two years ends up being roughly the same as your cycle of one with every phase just doubling.  I don't think it's this magic bullet that people believe it would be.

    The only way you get time to do as you suggest would be if you just sacked off putting anything new into the game, and even then the way the game is built, it's a near guarantee you wouldn't get something out the other end that plenty would call "broken".  And you'd also have people justifiably complaining about nothing changing.

    But the last part is true.  People keep buying it, so it's implicit validation of the approach.  And it's been the same approach for fucking years.

    But if you take longer to do things, there's more time to fix issues. If they gave themselves longer, they could iteratively work through development, testing, bug fixing, retesting etc. There might not be significantly more changes than now but it should be a far better product. 

    And besides, if they double the testing they do now, zero doubled is still zero. 

    All academic as there's no chance they'll ever move to only releasing every two years 

  4. 1 hour ago, The Moonster said:

    Alternatively they could stop this madness of bringing out a new game every year and concentrate on getting an actual working game on the market rather than a game that takes 6 months to be enjoyable, before bringing out another broken gane 6 months later. But folk keep buying new games despite knowing all these issues will be there so it's a neverending cycle. 

    Not me, not this year *smug face*

    The really frustrating thing this year seems to be that, despite not actually changing the game from last year, they've made it worse and introduced a whole load of new bugs and issues. 

    I think for years, most people have put up with bug's every year because we felt we were getting a genuinely new game. This year just feels like the worst of both worlds. 

  5. 59 minutes ago, Mark Connolly said:

    If it's the Granddaddy Pea Song, they played on the NY episode of the Last Leg a few years ago. It's absolutely brilliant.

     

    Thats the one, absolutely fantistic.

    Although, better in the sit-com without the laugh track

  6. On 03/11/2022 at 18:05, FairWeatherFan said:

    Promo for Alex Horne's new show.

     

    Watched the first couple of episodes, it's decent stuff. 

    I'm guessing it's not new for the show, but the pea song is hilarious 

  7. 3 hours ago, Swarley said:

    I remember watching a couple of games v Meadowbank Thistle at Meadowbank Stadium at the turn of the century.

    View was pish then and doesn't sound like its improved. One game it was pishing down and they wouldn't let us use the main grandstand as there was a cat show on (I think!).

    Yeah, cat or dog. I remember that game 

  8. 28 minutes ago, charger29 said:

     


    Mine has been ok recently but they just switched to a new cryto only store and for some reason they borderline refuse to help newcomers during payment/setup.

    I can PM you the details if you want to have a look around the store or the chat but I'm wary of suggesting something when I can't really offer much help in the new sign up process.

    Has m3u.

     

    Happy to have a look. If I cant figure it out, no worries

  9. 14 minutes ago, Slipmat said:

    League games Wilson has started:  won 4 drawn 3 lost 1

    League games Wilson hasn't started:  won 1 drawn 1 lost 4

    Edited to cover up dodgy arithmetical calculations.

    That's 15 of our 19 point's won with Wilson starting. 

    I think we all knew he was a key player, your stats show just how important he is!

  10. 55 minutes ago, CM. said:

    Just won a game 1-0 with an 81st min penalty that came off the post with the same player putting in the rebound. In previous FM's if a player hit the woodwork with a pen he just stood static as the ball came back out as obviously the same players not allowed to attack the rebound. Feel a bit guilty winning a game in this manner :lol: 

    Clearly, the keeper got a touch and the player reacted to that. 

    The keeper got a touch, right? :unsure2:

  11. 2 hours ago, Homer Thompson said:

    For anyone who isnt going to pre-order, 23 is going to be on GamePass from release date

    On a totally unrelated note, does anyone know Steams refund policy?

    For anyone who has pre ordered through steam, I just got a refund from them

  12. 10 minutes ago, Lyle Lanley said:

    Think I've only looked at FM23 for about 30 mins. Is the player development bug fixed? 

    Think I've never seen this much backlash to FM and SI for a long time. Even people iike Zealand and other FM youtubers aren't happy with it. 

    To be fair, I played an hour or so last night and I quite like some of the changes. The scouting seems a bit more logical and the squad thing is actually quite useful. But fundamentally it's the same game 

  13. For anyone who isnt going to pre-order, 23 is going to be on GamePass from release date

    On a totally unrelated note, does anyone know Steams refund policy?

  14. I did it :( 

    Nice to see the Queens research is up to its usual standard. Players missing completely from the squad and general positions and ratings all over the place

  15. 57 minutes ago, scottsdad said:

    Here's a challenge. My dad asked me for a recommendation for a movie or TV show on netflix. He likes drama, thrillers, action, adventure, Sci fi and so on. 

    Put me on the spot and I couldn't think of anything. 

     

    4 minutes ago, 19QOS19 said:


    Yet to watch the last two episodes (so hopefully not a shite ending) but Better Call Saul is a great watch and ticks all bar the sci-fi box there.
     

    I can't think of any decent Sci fi on Netflix, now I come to think about it. Unless you count Stranger things, I suppose. 

    But for the other stuff there's loads, BCS as you say, breaking bad, narcos, mindhunters, designated survivor, end of the fuckin world just off the top of my head 

  16. 14 minutes ago, forameus said:

    I was pretty heavily involved with it at the time, think I ended up being a mod in a couple of gameworlds.  The main issue the whole thing had was that you opened a gameworld, and near enough 1000 rabid users descended on it.  Sometimes new, but more often as time went on, people that wanted a second (or third or fourth) team.  For a few weeks it was brilliant.  You usually had something to do each time you logged on and you were getting proper human vs human battles.

    Then fast forward a few weeks, and a lot of the players have dropped out and stopped paying.  That 1000 player Gameworld probably has about half, and you start to get more and more games that time out and end up with you playing the AI.  Fast forward another few weeks and you're probably down to about 100 active players if you're lucky, and your daily gameplay is logging on to play a few AI games then waiting until the next day.  

    They never really solved the issue of inactive accounts, and that killed every single gameworld they had.  But as a continuing subscription service, how do you end up solving it?  You could merge worlds but that can only happen so many times.  You're always going to have natural attrition.  I'd like to see them give it another shot with all the lessons they learned, but it would be a risky move, and why bother with risk when you've got a very safe profitable bet with the main FM?

    I realise, by buying the game every year despite it not changing, I am part of the problem not the solution :(

  17. 1 hour ago, forameus said:

    Yeah, I think that's the one big frontier they have left to go after, but like you say, it's not an easy one.  They tried it previously with FML, and I think that ended up actually being a good product with just a few key flaws that dragged it down and ultimately killed it.  Unfortunately SI seem to have gotten burned bad from that, so I doubt they'll have too much appetite to return to that space.  Which is a shame because if they got it right, they'd be printing money.

    I remember being very excited for FML, then enjoying it for a bit, then being really frustrated with it and giving up. I don't really remember why though. 

    18 minutes ago, RandomGuy. said:

    I imagine the death of PES due to moving to a monthly model might have scared companies into staying away from that model.

    Not really the same though, is it? PES has always played second fiddle to fifa. I imagine going monthly was an attempt to get some market share and it failed. I'm also guessing the fact that the game wasn't actually very good had a lot to do with it. 

    FM is as dominant in its genre as a game has ever been. Do the holders of the CM licence even bother releasing a game any more? 

    A monthly sub doesn't seem to have been a problem for World of warcraft.

    I don't really understand the economic argument against it, to be honest. Charge a one off £20ish quid for the base game then a few pounds a month. Regular players will pay it and end up paying basically the same each year and new players need to buy the base game. You can still advertise new features to attract new players or encourage lapsed players to re-subscribe. A monthly sub also goes straight into SIs pocket rather than paying the retailers a chunk. 

    I guess there's something I'm missing 

  18. 8 minutes ago, Richey Edwards said:

    I was working full-time for over a decade before uni. I still found time for FM back then. There's always time for FM if you look hard enough. 

    Anyway, I did actually buy it and have had a very enjoyable few hours with it. 

    Fair enough. I know I had a lot more time as a student to waste on things like this than I do now.

    Different subject - does anyone know anywhere selling the physical version with access to the beta?

    ETA - never mind, I dont think you can. You have to order through Steam, Epic or MS Store for the beta. 

  19. On 21/10/2022 at 17:47, Richey Edwards said:

    I feel they - and various other developers that release certain games yearly - should do that. I am very reluctant to buy this seeing as I am a student and do not have the time to plough into such a time sink of a game.

    If you think you dont have time now wait until you actually have to work for a living and have a family etc!

    On 21/10/2022 at 18:25, Richey Edwards said:

    Releasing a new game every year is a risky strategy IMO. 

    SI claim they would make less money by moving to a subscription model. I'd argue that if they actually made some effort to make regular improvements to the game then they wouldnt. At least it would get us away from where we are now, paying for a new game every year that clearly isnt even close to a new game.

    Maybe if they could come up with a proper, workable MMO mode then a sub model would work. Not an easy thing to do unfortunately. 

×
×
  • Create New...