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Ric
The PhysX code is getting a lot of press recently with some impressive improvements in rendering coming from nVidia.

Here is an example of real time, real world, liquid being rendered using PhysX..

http://www.wegame.com/watch/NVIDIA_PhysX_P...cle_Fluid_Demo/

Pretty impressive, imo.
MarreZ
QUOTE (Ric @ Sep 15 2008, 19:09) *
The PhysX code is getting a lot of press recently with some impressive improvements in rendering coming from nVidia.

Here is an example of real time, real world, liquid being rendered using PhysX..

http://www.wegame.com/watch/NVIDIA_PhysX_P...cle_Fluid_Demo/

Pretty impressive, imo.


The video dosent look too great, but the demos look good in read life.
Ric
QUOTE (MarreZ @ Sep 15 2008, 21:22) *
The video dosent look too great, but the demos look good in read life.


Depends on what you are looking for I suppose. I know the failings current renderings have with water (can you name a game that has genuine water effects?) so perhaps I can see what they are doing differently. If you look at the end of the video, it swaps from the "liquid" elements to the ball component they base the water calculations on.
MarreZ
QUOTE (Ric @ Sep 15 2008, 22:16) *
Depends on what you are looking for I suppose. I know the failings current renderings have with water (can you name a game that has genuine water effects?) so perhaps I can see what they are doing differently. If you look at the end of the video, it swaps from the "liquid" elements to the ball component they base the water calculations on.


No i mean the quality of the video isnt good in the little window.

I can run the demo itself on my card, and it looks fantastic.
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