QUOTE (jay_7 @ Sep 12 2008, 13:28)

I've not heard too much about it ..
Have you been dead for the last 6 months?
QUOTE (jay_7 @ Sep 12 2008, 13:28)

..but from what I've heard, it's a similar concept to what Darwinia was...
Hmm.. I wouldn't compare the two in the slightest to be honest, but then I only played Darwinia for the first couple of levels before I got bored.
Out of interest, did you know that they are releasing
Multiwinia?
Basically the game for me (and this is two hours in) has been in 3 parts. The cell life form part and the land creature part, with the 3rd part being the evolution part which is constant throughout the game.
For the cell life form part, all I had to do was avoid carnivores and eat as much food as I could. This is graphically very nice to look at as you grow in size and use evolution to provide you with body parts such as more tail "things" allowing you to swim faster, or more eyes so you can see more things on screen, etc.
Once I had worked up the levels I went onto land. Just now I have a "tribe" of about 6 "things" that are all the same as me. Each creature has a passive and aggressive stances and in those there are certain abilities (such as passive might have singing, while aggressive might have charging - it all depends on your body parts too). You use these abilities to either charm or attack other creatures in the "world" around you. As you would expect, each decision has an affect on future interaction or development.
While I tend to be more passive in the game (purely as it's easier to charm than attack) certain things are not evolved if you don't use all your skills. For example my brain power was increased by attacking and killing my first foe (I got bored so wondered what it would do). Now I can see why a larger brain is needed for attacks and why I was given it, but I wasn't told that I would be rewarded for random acts of violence. So you can see you have a fairly large range for exploration and general dicking about.
What is quite funny is how it you use evolution in the game. For example, my creature is a herbivore and eats fruit. While fruit was easy enough to get to on the ground it soon got used up. In one of my evolution steps I added arms to the creature to get the fruit, however I soon found out that "his" arms weren't long enough, so I stretched his legs (at this moment he had 4 legs and two arms). That worked but my movement was hampered by the way the body took the arms, so in my next evolution I removed the front legs, and shifted the spine so it walked upright, allowing me more speed of movement and (with a little tweak of the arms) the ability to reach all the fruit in the trees.
Don't let this piece of sense spoil the fun, as my creature currently has breasts that spit out poison. Just one more step in the evolutionary scale..