From the FIFA thread..QUOTE (Ric @ Aug 25 2008, 13:49)

The problem is it's still FIFA. Until they sort out the physics of their game then it's always going to be poorer, imo.
In contrast to the stuff mentioned above, here are some complimentary PES2009 links..
http://www.winningelevenblog.com/news/huge...k-hits-the-net/ (edit: this seems to be down just now)http://www.computerandvideogames.com/article.php?id=191463And an interview with Seabass himself..
http://www.youtube.com/watch?v=oVIG97XtQ7UTo be honest, I wouldn't expect a big change from 2008. It's well known that it was released before it was ready, which is why so many people disliked 2008, imo, because it just doesn't feel as compact a game as it's predecessors. With 2009 I expect to see the gameplay tightened up, the AI improved (keepers specifically but all over the pitch), and the frame rate problem suffered by some users removed. Don't expect the game structure to change other than the inclusion of a new career mode, like FIFA's "Be A Pro". Not sure what to make of that really, as the AI of players in either title don't really lend to controlling only one player. It's still a nice addition (in both FIFA and PES, although it's been the basis of
New Star Soccer* for ages).
The disappointing thing is that Konami are going to keep with the Master League structure. I like realism in my footy games. Not just the game engine but the whole trimmings too. Ok, you have a league and mock cups, but every PES fan, even the die hard ones (like me..

), has to admit FIFA is miles ahead with that.
The transfer system needs a complete overhaul, although it's just as daft as FIFAs. The problem I suppose is how far do you go with that. Football Manager is obviously the epitome of a detailed player/transfer/social aspect interaction, but it would take ages to write a dedicated football game that took everything both FM and PES and merged them. It is the holy grail of footy games though.
Captains still need to interact more. This isn't really implemented in either game. While you can select a captain, it's entirely questionable whether it makes any difference, and certainly up until 2008 they didn't in PES. It was discussed at the time if they would make a difference to your overall team performance but I can't say I've noticed a difference in 2008.
Weather is STILL not properly implemented (in either FIFA or PES). Ok, you can have rainy or snowy pitches, but weather isn't static like that throughout 90 minutes. 2009 is supposed to have improved lighting effects, I don't know if they are dynamic though. I would love to have something like that implemented. Imagine the fun of a game during winter at 3pm, the rain starts belting down, the wind picks up and the light dims as it gets darker only for the floodlights to come on.
We might see the stadium builder tool being included this time round, again there was a lot of chat about it and even some screenshots of a PS3 version running a debug version of the stadium designer although a lot of people thought it photoshopped and Konami have never confirmed or denied it's existence. The way stadiums are included in 2008 is quite different (in the code) which means it's considerably difficult for patchers to include new stadiums into the game. For example, the Superpatch for PES6 added about an extra 12 stadiums to the game. The same coders who created that patch said they weren't able to use the same method for 2008, so you have to wonder why Konami changed it. It does suggest that maybe an editor/designer was planned but dropped.
I would also like to see true 360' control using an analogue joypad. That was another thing removed from 2008. It was considered not implemented well enough to be in the final release, but now they've had a couple of months to tweak with it, it would be a real step forward in terms of realism.
As you see, there are lots of little things to tidy up. We all know 2008 wasn't as much of an evolution from PES6 and more a side step, but I still contest that it's core game engine physics is better than FIFA and for that reason alone, I have faith that with some tweaks here and there it can improve into a really good game.
* NSS is quite fun actually. Not as good an engine as the commercial games, but fun none the less. You can even play a demo of it online,
here. Although be warned, you can only play it using IE as it uses an ActiveX plugin (which you will be prompted to install) to show the game in the browser. I installed it and it worked fine for me.