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Duracell Bunny
Coming out soon for Xbox live arcade updated with better graphics, weapons & maps, might be decent unsure.gif
MarreZ
QUOTE (Steven @ Jan 11 2008, 18:13) *
Coming out soon for Xbox live arcade updated with better graphics, weapons & maps, might be decent unsure.gif


Will be shite, if you play it now, it dosent stack up well.
StandFree03
As with most of these retro games, it will most likely be pish now. Why the fuck do people want to play stuff like SWOS these days? Aye, it's a nice bit of nostalgia but there's no danger you'd actually pay money for it. Criminal
Robbo1873
My mate got a N64 recently with Goldeneye and Mario Kart. I used to be amazing at both, i was hopeless now. Going from Call of Duty 4 to Goldeneye is an eye opener. Goldeneye from being my favorite game is terrible. I wish i had never played it again, its so bad, nothing like i remembered.

Mario Kart on the otherhand is still a great laugh.
Duracell Bunny
It's now been canned rolleyes.gif

GoldenEye 007 could had been a reality on Xbox 360

This is a story about money, betrayal, confrontation and revenge. It only needs a girl to be suitable for a 007 movie, and James Bond is indeed its main character. Since Microsoft and Nintendo launched their respective classic games download services, there has been a lot of talk about a possible and widely desired revision of Rare’s popular GoldenEye 007 for the N64. However, a massive whirlpool of legal issues always stood in the way.


But let’s recap the recent history of this game first, as it’s usually necessary to make people truly understand what’s going with it. Releasing any official version of GoldenEye 007 on any known current platform, through any known current company, would be the most complicated task in the planet right now. There are better chances we can get Mario Galaxy on the PlayStation 3 tomorrow than GoldenEye on any console other than the original N64. The reasons for this are the following:
GoldenEye 007 was developed in 1997 by Rare when they were a second party of Nintendo.
EA acquired the James Bond game licence in 1999, making it completely impossible for Nintendo or Rare to release any more Bond games, nor publish any new version of their GoldenEye without EA’s approval.
Rare became a first party of Microsoft in 2002, breaking up any legal relationship with Nintendo except for games developed for handheld systems.
Activision acquired the James Bond game licence in 2006, scratching EA out of the equation.
The same year, Nintendo of America’s CEO Reggie Fils-Aime announced their interest on getting GoldenEye 007 for Wii’s Virtual Console as a downloadable title.
Rare, Microsoft or Activision have never commented on the matter, although they were (and are) key pieces of the puzzle and necessary members of the discussion board that Nintendo probably approached to get the rights to release GoldenEye again.
The world never knew what happened with that negotiation, but now we might have the first hints about what could have been but never was last year. And the shocking fact is that GoldenEye 007 could have been in the development hell for not just one system, but two.


A month ago, an anonymous user of the Penny Arcade forums who claimed to be a Rare employee disclosed an overwhelming amount of information regarding an special tenth anniversary edition of GoldenEye 007 set to be released for Microsoft’s Xbox Live Arcade.
This special edition supposedly included, among others, the following features:
Flawless recreation of the original gameplay. The game used the original code, running on an Xbox 360.
Solid 60 frames a second.
High definition graphics with the option to switch back to the original N64 graphics any time.
Four-way online split-screen multiplayer, with the option to see what the other three players can see, even over Live.
New multiplayer maps, including the single player Dam, Depot or Frigate levels as multiplayer arenas.
According to the same source, this amazing edition never got the green light because Nintendo put pressure on Activision so they wouldn’t let Microsoft use the Bond licence.

Technically speaking, Activision doesn’t need Nintendo’s permission to do anything with Bond, but given the original release of the game and their good relationship with the Nintendo, they decided to play fair and ask first. Apparently, Nintendo’s CEO Satoru Iwata simply said “no” to any form of GoldenEye in any console but their own.

Activision then denied the use of the licence to keep their good terms with Nintendo.

The funny thing about it is that during the bilateral negotiations between Microsoft and Nintendo, the Japanese were offered the possibility of getting the rights to release the original GoldenEye 007 for their Virtual Console in exchange of their blessing for a special edition on Microsoft’s Xbox Live Arcade. Rumour has it they didn’t like the deal, which was, in any case, beneficial for everybody. Including their users.


So basically Nintendo wants GoldenEye. Microsoft wants GoldenEye. Rare wants GoldenEye. Activision wants GoldenEye. And players yearn for GoldenEye. But thanks to the first ones, nobody gets GoldenEye, unless Microsoft or any company without strong commercial ties with Nintendo obtains the Bond licence someday.


This wouldn’t have been the first time an insider published something as important on Penny Arcade, but there isn’t any way to prove its authenticity except for two reasons. The first is that all their information matches perfectly with the logic behind Nintendo’s announcement back in 2006 and recent comments on the cancellation of GoldenEye 007’s remake as published in the latest EGM magazine.

Yes, there is a picture allegedly taken from GoldenEye 007 for the Xbox 360 online. And if anyone is already considering the possibility, no, it’s not from the Half Life mod currently in the making by fans. Whatever that picture really is, it’s something else.
Judge for yourselves.
Ric
QUOTE (Metalface Mark @ Jan 11 2008, 18:15) *
Will be shite, if you play it now, it dosent stack up well.

It would be shite now, but it was shite before. I really don't understand what people's fixation for a very average FPS game was all about. Nintendo (as always) produced a slow machine which relied on an even slower and poor quality OpenGL library to handle graphics. That meant any attempt to play it multiplayer ended up with fuzzy blobs at the ends of repetitive corridors of dreadful texture, all squeezed into 640×480. Then there was the speed. The game took an absolute age to play due to the pace at which it moved. Granted that could be solved by putting in a cheat to make it look like moss was not going to gather on your player as you waited for them to turn and run (run! ha!) down a corridor. The question I've still not figured out is why should you need a cheat to make the game run at a pace which made it playable.

Goldeneye was out after things like Quake or Doom and both of them absolutely trounced the bond related title in terms of multiplayer.


However, for those determined to live those halcyon days of bond-doing, there is a Half Life Source mod out that replicates the joys of walking down endless tunnels..

http://www.moddb.com/mods/4506/goldeneye-source/news




Rumours are of a mod being done for the CryEngine that is implemented for Crysis. Which is a bit like buying a posh car and putting a "Wayne and Tracy" visor strip over the windscreen but hell, what do I know?
MarreZ
The beauty of goldeneye was its single player game, it was fantastic at the time, the best FPS story till half life came out. I never liked the multiplayer.
Ric
Yeh, I never really played the single player. It was too slow for me to bother with, tbh. Although Quake and Doom both had single player modes too, I'll happily concede that they weren't as structured a storyline as GE and if anything the scripted feel was probably what made it so popular.

Gaz
It was at the time the best console FPS as well, the N64 controller made it perfect.

Back in those days it'd set you back upwards of a grand for a basic spec PC, so decent FPSs were out of range of a lot more people those days.
Ric
QUOTE (Gaz @ Jan 14 2008, 22:58) *
It was at the time the best console FPS as well, the N64 controller made it perfect.

Back in those days it'd set you back upwards of a grand for a basic spec PC, so decent FPSs were out of range of a lot more people those days.

Hmm... Tomb Raider for the PS2? Does that count as a FPS even when it was 3rd person perspective?

When did Turok come out, I thought that an infinitely better title on the N64 than GE.


Got to say, regarding the prices, my friend bought a new N64 for over £300. I bought a 386-DX for pretty much the same price (albeit second hand) and I could run Quake on that and in fact Doom would run on a scientific calculator considering it was total faux 3D.
garymcc1874
QUOTE (ricster @ Jan 14 2008, 23:12) *
When did Turok come out, I thought that an infinitely better title on the N64 than GE.


Now you're talking. Turok is one of the all time classics. Unlike some other big titles, when I actually go back and play Turok on my N64 I end up playing it for hours on end despite it being so old.

The first half of Turok 2 was brilliant as well.

They're bringing out "Turok" for the X360 in February. It's not usually the case, but I hope it's as good as the first 2 were.
Ric
QUOTE (garymcc1874 @ Jan 14 2008, 23:19) *
Now you're talking. Turok is one of the all time classics. Unlike some other big titles, when I actually go back and play Turok on my N64 I end up playing it for hours on end despite it being so old.

The first half of Turok 2 was brilliant as well.

They're bringing out "Turok" for the X360 in February. It's not usually the case, but I hope it's as good as the first 2 were.

If there was a multiplayer option (and maybe there was but I don't remember it) then definitely worth playing again and with Super Mario Kart 64 is probably the two games worth owning on the N64 with special mention to FZeroX.

btw, you can get the PC version of Turok as a "free" abadonware title. I'll see if I can find a link...



Edit: Don't say I'm not nice to you... http://www.abandonia.com/en/games/658/Turo...aur+Hunter.html

smile.gif
garymcc1874
That's me up for another few hours now. Thanks ricster. biggrin.gif laugh.gif
Ric
QUOTE (garymcc1874 @ Jan 15 2008, 00:03) *
That's me up for another few hours now. Thanks ricster. biggrin.gif laugh.gif

np smile.gif

Just remember me the next time that c*nt the nice moderator StewartyMac has his popularity contest run on here again... wink.gif
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