QUOTE (Metalface Mark @ Jan 11 2008, 18:15)

Will be shite, if you play it now, it dosent stack up well.
It would be shite now, but it was shite before. I really don't understand what people's fixation for a very average FPS game was all about. Nintendo (as always) produced a slow machine which relied on an even slower and poor quality OpenGL library to handle graphics. That meant any attempt to play it multiplayer ended up with fuzzy blobs at the ends of repetitive corridors of dreadful texture, all squeezed into 640×480. Then there was the speed. The game took an absolute age to play due to the pace at which it moved. Granted that could be solved by putting in a cheat to make it look like moss was not going to gather on your player as you waited for them to turn and run (run! ha!) down a corridor. The question I've still not figured out is why should you need a cheat to make the game run at a pace which made it playable.
Goldeneye was out after things like Quake or Doom and both of them absolutely trounced the bond related title in terms of multiplayer.
However, for those determined to live those halcyon days of bond-doing, there is a Half Life Source mod out that replicates the joys of walking down endless tunnels..
http://www.moddb.com/mods/4506/goldeneye-source/news

Rumours are of a mod being done for the CryEngine that is implemented for Crysis. Which is a bit like buying a posh car and putting a "Wayne and Tracy" visor strip over the windscreen but hell, what do I know?